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Flight Software & Embedded Systems Framework

Core Constructs: Ports, Components, and Topologies

Ports, Components, and Topologies represent the building blocks of an F´ system. From these pieces, a modular system is constructed to complete the objective of the embedded system. This document includes:

Ports: F´ Communication

Although F´ is primarily decomposed into a set of Components, it is often the port that a user of F´ must understand first. This is because the set of ports a Component defines is the external (or public) interface of that Component in an F´ system. Thus it is essential to understand and design these Ports correctly.

Port Characteristics

Ports are the point of interconnection between Components in the software framework and encapsulate typed interfaces in the architecture. This means that each port definition is of a specific type (e.g. CommandDispatchPort) and can only connect Components defining ports of the same type. When one Component uses a port to communicate with another Component this action is called a port invocation. These port types are known as “data_types” because they represent the data being conveyed across the port.

A port supports passing arguments across the port’s connection in order to pass data to the receiving Component of an invocation. Some ports may also return data from the receiving Component to the invoking Component. A port may specify zero or more arguments of any F´ data type or primitive (int, float, U8, etc.). Pointers and references are allowed as arguments to the port as well (for performance purposes), but care should be taken to ensure correct memory management as the ownership of the underlying memory is effectively shared when the port is invoked. The port’s type is synonymous with the port invocations’ “data_type” when used on a Component.

When using a port, the user specifies directionality. It can represent an input, or an output. This direction pertains to the direction of invocation from one originating Component to another and not necessarily the direction of data flow i.e. output ports (invoking out to another Component) can in some cases retrieve data. Multiple output ports can be connected to a single input port implying that at Component responding to a port invocation could be responding to one of a set of invoking Components. Caution: a single output port can be connected to only one input port at a time.

Another aspect of port usage is the synchronous/asynchronous nature of the port. A synchronous port operates like a function call running in the execution context of the invoking Component (i.e. on the invoker’s Thread). The synchronous nature of the port along with the directionality is combined in the “kind” when used by the Component.

Finally, a port can be defined as “guarded”, which means invocations into the port are limited to a single invocation at a time by a component-wide mutex. This is also combined into the “kind” attribute.

Port Image

Figure 1. Port connectivity. Ports are connected to ports of the same type. When used by a component, the ports can define directionality. Using serialized ports (see blow), serializes the call and passes it to a data buffer such that it can be sent and deserialized anywhere.

When discussing ports, one must be careful to distinguish between the port design and the port instantiation. A port’s design is generic specifying its type (name, arguments transported, etc) and when used in a Component is designated as the port’s “data_type”. The design is careful not to specify its usage by a component (directionality, synchronous/asynchronous nature, guarded/not guarded). This is specified as part of the instantiation of a port when used by a component. This instantiation is specifically part of the Component’s design and not the port’s design and is known as the “kind” of port’s instantiation.

A Quick Look at Port Kinds Defined in A Component’s Usage

Port Kind Direction Synchronous / Asynchronous Guarded May Return Data See Diagram Notes
output out       func4() The input side of a connection defines all port properties.
sync_input in synchronous no yes func2()  
async_input in asynchronous no no func1()  
guarded_input in synchronous yes yes func3() Guarded ports by definition must be synchronous

Note: a ports’ type (aka data_type) is dependent on the design and usage in the deployment.

Port Instance Kinds

Figure 2. Port Kinds Used on a Component. For the synchronous port, the call directly invokes derived functions without use of a queue. For a guarded port, the call directly invokes derived functions, but only after locking a mutex shared by all guarded ports in the component. For an asynchronous port, the call is placed in a queue and dispatched on a thread that empties the queue.

Should the user wish to understand what types of ports are available per component type, please review the section on Port Kinds Available to Each Component Type

Port Call Serialization

Serialization on ports take arguments supplied to the port and translates them to a data buffer. The serialized ports are supported by the framework allowing users to send primitive and custom types. Ports can have return valves; however, use is limited to only return data when the component has defined the input port (invoked port) as a synchronous interface, and the port serialization has been disabled since serialization passes a data buffer without returning one.

Serialization takes a specific set of typed values or function arguments and converts them in an architecture-independent way translating them to a data buffer. A port calls’ commands and arguments are serialized and placed on message queues in the receiving component. In addition command arguments and telemetry values are passed as serialized buffers so that components that transfer the data can be independent of the definition of the data.

Users can define arbitrary interface argument types and the framework automatically serializes the data for port calls. They can also define complex types in XML where a code generator generates classes that are serializable for use internally, and usable with the F´ supplied ground system.

Special Serialized Ports

Serialization ports are special ports that handle serialized buffers without automatically unpacking them. Any output port type can connect to a serialization port input type, and any serialization output port can be connected to any input port type. This allows strongly-typed ports to connect to generic “pass-any-data” serialization ports as shown in Figure 3. For input ports, the calling port detects a connection and serializes arguments. For the output ports, the serialized port calls an interface on the typed port that deserializes arguments. Serialization ports do not support ports with return types. These ports allow serialized data to be passed around by generic components that do not know the type contained. The Hub pattern often uses serialized ports such that data can be routed across a address-space gap in a generic fashion.

Serialization Ports

Figure 3. Serialization ports. Input ports input the serialized buffer, while the output ports output the serialized buffer.

Serialization ports are useful for generic storage and communication components that do not need to know the type of data passing through them. This allows design and implementation of command and data handling (C&DH) components that provide reusability. Tested C&DH components are developed to implement typical non-mission-specific flight functions

See note about usage for Commands, Events and Telemetry.

Components: F´ Modules

The F′ architecture is based on decomposing the system into modules called components. Each component contains a discrete portion of the system’s logic (Figure 10); The component architecture implies usage patterns, as well as usage constraints.

Component Architecture

Figure 10. Example of F′ component architecture pattern.

Components encapsulate behavior, and are not aware of other components. They are localized to one compute context with specific interactions with other components using ports. There should be no non-port communication between components. Components are responsible for handling the invocations of ports used in the component. They may also define and handle commands as well as emit telemetry and events.

Example Component

Figure 11. Encapsulation of Behavior The component handles the port behaviors as well as executes the commands and then produces the telemetry. It does not directly interact with other components.

Component Types

There are three types of components: passive, queued, and active. Theses components allow for different functionality in the system and may use different port input types see below. Each type of component is defined below:

Passive component: has no thread and cannot support asynchronous port invocations nor asynchronous commands. Port invocations call into the developer class but execution context is supplied from the invoking component.

Active component: has a thread of execution as well as queue. The thread dispatches port calls from the queue as on the execution context of the thread. Active components may define use port kinds. Caution: synchronous and guarded port invocations still execute in the execution context of the invoker.

Queued component: has no thread but does have a queue. Thus it handles asynchronous commands and port invocations; however, the user must implement at least on synchronous port invocation that unloads and handles the messages on the queue. For this and any other synchronously invocation execution context is supplied by the invoker. Note: this component type is only rarely used. Ensure it is the correct choice for your design.

A Quick Look at Component Types

Component Type Has Queue Has Thread
Passive Component No No
Active Component Yes Yes
Queued Component Yes No

Division of Component Implementation

Each component is divided into three classes that each represent a piece of the component’s implement. These three classes are as follows:

  1. Core Framework Class: the base-class of components defined as part of the framework. A component may inherit from: active, passive, and queued classes. These represent the component types defined above.
  2. Generated Component-Specific Base: this class is the direct descendant of the core framework class and is automatically generated to provide all the implementation for framework features.
  3. Component-Specific Developer Implementation Class: this class inherits from the generated component-specific base class and contains only the user specific implementation for the component.

These are shown in Figure 12.

Component Class Hierarchy

Figure 12. Example of component class hierarchy.

Port Kinds Available to Each Component Type

Passive components support synchronous and guarded ports with the execution context supplied by the calling component. There is no queue to support asynchronous ports. Active components support all three port types; however, the active component needs at least one asynchronous port otherwise it would be effectively passive with a superfluous queue and thread.

Queued components also support all three port types; however, the queued component needs at least one synchronous or guarded port as the code and one asynchronous port. A synchronous or guarded port must be defined to unload the internal queue as a queued component does not have a thread to automatically unload the queue. A queued component must define one asynchronous port otherwise it too would effectively be passive components with an unused queue attached.

Output ports are invoked by calling generated base class functions from the implementation class. The behavior invoked is defined input port side of the connection and thus there are no special restrictions to use output ports.

Quick Look at Component Types and Supported Ports

Component Type Output Guarded / Synchronous Ports Asynchronous Ports
Passive 0 or more 0 or more Not available
Queued 0 or more 1 or more 1 or more
Active 0 or more 0 or more 1 or more

Note: The designer should be aware how the different calls interact, for example during reentrant port calls guarded ports may deadlock.

Topology: F´ Application

Components are instantiated at runtime and then connected through the ports to other components in the system. This graph of interconnected components is known as a topology, as shown in Figure 13. The topology graph is still designed before runtime, but the actual connections of ports happens during the construction and setup phase of runtime F´ software. There should be no code dependencies between the components, only dependencies on port interface types. A components ability to communicate with other components is enabled through the interconnections specified in the topology. Alternate implementations can therefore easily be swapped, for example with simulation versions.

Example Topology

Figure 13. Example of a topology.

Conclusion

F´ is decomposed into a federation of discrete components organized into a system graph. The interconnections in this graph are handled through port calls such that the otherwise independent components can interact with each other.