22 #if FW_OBJECT_TO_STRING == 1 && FW_OBJECT_NAMES == 1
23 void QueuedComponentBase::toString(
char* buffer,
NATIVE_INT_TYPE size) {
25 if (snprintf(buffer, size,
"QueueComp: %s", this->m_objName) < 0) {
34 #if FW_OBJECT_NAMES == 1
35 queueName = this->m_objName;
39 queueName = queueNameChar;
45 return this->m_msgsDropped;
49 this->m_msgsDropped++;