22 #if FW_OBJECT_TO_STRING == 1 && FW_OBJECT_NAMES == 1
23 void QueuedComponentBase::toString(
char* buffer,
NATIVE_INT_TYPE size) {
24 (void)snprintf(buffer, size,
"QueueComp: %s", this->m_objName);
32 #if FW_OBJECT_NAMES == 1
33 queueName = this->m_objName;
37 queueName = queueNameChar;
43 return this->m_msgsDropped;
47 this->m_msgsDropped++;