12 #if FW_OBJECT_TO_STRING == 1 && FW_OBJECT_NAMES == 1 
   13     void PassiveComponentBase::toString(
char* buffer, 
NATIVE_INT_TYPE size) {
 
   16         PlatformIntType status = snprintf(buffer, 
static_cast<size_t>(size), 
"Comp: %s", this->m_objName.toChar());
 
   28         this->m_instance = instance;
 
   32         return this->m_instance;
 
   38       this->m_idBase = idBase;
 
   44       return this->m_idBase;
 
PlatformIntType NATIVE_INT_TYPE
 
int PlatformIntType
DefaultTypes.hpp provides fallback defaults for the platform types.
 
C++-compatible configuration header for fprime configuration.
 
void init()
Object initializer.
 
NATIVE_INT_TYPE getInstance() const
 
PassiveComponentBase(const char *name)
Named constructor.
 
virtual ~PassiveComponentBase()
Destructor.
 
void setIdBase(const U32)
Set the ID base.