#include <conversion.h>
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static void | Convert (const geometry_msgs::Point &in, tf2::Vector3 &out) |
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static void | Convert (const geometry_msgs::Vector3 &in, tf2::Vector3 &out) |
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static void | Convert (const geometry_msgs::Quaternion &in, tf2::Quaternion &out) |
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static void | Convert (const tf2::Vector3 &in, geometry_msgs::Point &out) |
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static void | Convert (const tf2::Vector3 &in, geometry_msgs::Vector3 &out) |
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static void | Convert (const tf2::Quaternion &in, geometry_msgs::Quaternion &out) |
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◆ Convert() [1/6]
static void ff_util::Conversion::Convert |
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const geometry_msgs::Point & |
in, |
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tf2::Vector3 & |
out |
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) |
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inlinestatic |
◆ Convert() [2/6]
static void ff_util::Conversion::Convert |
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const geometry_msgs::Quaternion & |
in, |
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tf2::Quaternion & |
out |
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) |
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inlinestatic |
◆ Convert() [3/6]
static void ff_util::Conversion::Convert |
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const geometry_msgs::Vector3 & |
in, |
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tf2::Vector3 & |
out |
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) |
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inlinestatic |
◆ Convert() [4/6]
static void ff_util::Conversion::Convert |
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const tf2::Quaternion & |
in, |
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geometry_msgs::Quaternion & |
out |
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) |
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inlinestatic |
◆ Convert() [5/6]
static void ff_util::Conversion::Convert |
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const tf2::Vector3 & |
in, |
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geometry_msgs::Point & |
out |
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) |
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inlinestatic |
◆ Convert() [6/6]
static void ff_util::Conversion::Convert |
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const tf2::Vector3 & |
in, |
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geometry_msgs::Vector3 & |
out |
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) |
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inlinestatic |
The documentation for this class was generated from the following file: