obj/glb/

glb_reflect.pro


Routines

top glb_reflect

NV/LIB/GLB

NAME: glb_reflect PURPOSE: Computes the reflection of rays with GLOBE objects. CATEGORY: NV/LIB/GLB CALLING SEQUENCE: int_pts = glb_reflect(gbd, v, r) ARGUMENTS: INPUT: gbd: Array (nt) of any subclass of GLOBE descriptors. v: Array (nv,3,nt) giving observer positions in the BODY frame. r: Array (nv,3,nt) giving point positions in the BODY frame. epsilon: Controls the precision of the iteration. Default is 1d-3. niter: Maximum number of iterations, default is 1000 OUTPUT: NONE KEYWORDS: INPUT: NONE OUTPUT: NONE RETURN: Array (nv,3,nt) of points in the BODY frame. Zero vector is returned for points with no solution. STATUS: Not well tested MODIFICATION HISTORY: Written by: Spitale, 6/2016

File attributes

Modification date: Mon May 7 13:19:54 2018
Lines: 49