obj/glb/
glb_reflect.pro
Routines
top glb_reflect
NV/LIB/GLB
NAME:
glb_reflect
PURPOSE:
Computes the reflection of rays with GLOBE objects.
CATEGORY:
NV/LIB/GLB
CALLING SEQUENCE:
int_pts = glb_reflect(gbd, v, r)
ARGUMENTS:
INPUT:
gbd: Array (nt) of any subclass of GLOBE descriptors.
v: Array (nv,3,nt) giving observer positions in the BODY frame.
r: Array (nv,3,nt) giving point positions in the BODY frame.
epsilon: Controls the precision of the iteration. Default
is 1d-3.
niter: Maximum number of iterations, default is 1000
OUTPUT: NONE
KEYWORDS:
INPUT: NONE
OUTPUT: NONE
RETURN:
Array (nv,3,nt) of points in the BODY frame. Zero
vector is returned for points with no solution.
STATUS:
Not well tested
MODIFICATION HISTORY:
Written by: Spitale, 6/2016
File attributes
Modification date: | Mon May 7 13:19:54 2018 |
Lines: | 49 |