obj/glb/
glb_intersect_plane.pro
Routines
top glb_intersect_plane
NV/LIB/GLB
NAME:
glb_intersect_plane
PURPOSE:
Computes the intersection of a plane with a GLOBE object.
CATEGORY:
NV/LIB/GLB
CALLING SEQUENCE:
int_pts = glb_intersect_plane(gbd, v, n)
ARGUMENTS:
INPUT:
gbd: Array (nt) of any subclass of GLOBE descriptors.
v: Array (1,3,nt) giving plane origins in the BODY frame.
n: Array (1,3,nt) giving the plane unit normals in the
BODY frame.
OUTPUT: NONE
KEYWORDS:
INPUT: NONE
OUTPUT: NONE
RETURN:
Array (np,3,nt) of points in the BODY frame, np is the number of
points on the curve of intersection.
STATUS:
Complete
MODIFICATION HISTORY:
Written by: Spitale, 1/1998
Adapted by: Spitale, 5/2016
File attributes
Modification date: | Mon Jan 7 14:49:55 2019 |
Lines: | 55 |