obj/glb/
glb_hide_points_limb.pro
Routines
top glb_hide_points_limb
NV/LIB/GLB
NAME:
glb_hide_points_limb
PURPOSE:
Hides points lying on the surface of a GLOBE object that are
obscured by the limb with respect to a given viewpoint. This
procedure is much faster then the more general glb_hide_points.
CATEGORY:
NV/LIB/GLB
CALLING SEQUENCE:
sub = glb_hide_points_limb(gbd, view_pts, hide_pts)
ARGUMENTS:
INPUT:
gbd: Array (nt) of any subclass of GLOBE descriptors.
view_pts: Columns vector giving the BODY-frame position of the viewer.
hide_pts: Array (nv) of BODY-frame vectors giving the points to hide.
OUTPUT: NONE
KEYWORDS:
INPUT: NONE
OUTPUT: NONE
RETURN:
Subscripts of the points in p that are hidden by the object.
Note that this routine is only valid for points that lie on
the surface of the globe. This routine is faster than
glb_hide_points.
STATUS:
Complete
MODIFICATION HISTORY:
Written by: Spitale, 1/1998
Adapted by: Spitale, 5/2016
File attributes
Modification date: | Mon May 7 13:19:54 2018 |
Lines: | 9 |