GCC Code Coverage Report


Directory: ./
File: Fw/Comp/ActiveComponentBase.cpp
Date: 2026-09-03 21:13:48
Exec Total Coverage
Lines: 6 60 10.0%
Functions: 4 14 28.6%
Branches: 1 31 3.2%

Line Branch Exec Source
1 #include <Fw/Comp/ActiveComponentBase.hpp>
2 #include <Fw/FPrimeBasicTypes.hpp>
3 #include <Fw/Types/Assert.hpp>
4 #include <Os/TaskString.hpp>
5
6 namespace Fw {
7
8 class ActiveComponentExitSerializableBuffer : public Fw::LinearBufferBase {
9 public:
10 ActiveComponentExitSerializableBuffer() : Fw::LinearBufferBase(m_buff, sizeof(m_buff)) {}
11
12 private:
13 U8 m_buff[sizeof(ActiveComponentBase::ACTIVE_COMPONENT_EXIT)];
14 };
15
16
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✓ Branch 11 taken 1291 times.
1291 ActiveComponentBase::ActiveComponentBase(const char* name) : QueuedComponentBase(name), m_stage(Lifecycle::CREATED) {}
17
18 2582 ActiveComponentBase::~ActiveComponentBase() {}
19
20 1290 void ActiveComponentBase::init(FwEnumStoreType instance) {
21 1290 QueuedComponentBase::init(instance);
22 1290 }
23
24 #if FW_OBJECT_TO_STRING == 1
25 const char* ActiveComponentBase::getToStringFormatString() {
26 return "ActComp: %s";
27 }
28 #endif
29
30 void ActiveComponentBase::start(FwTaskPriorityType priority,
31 FwSizeType stackSize,
32 FwSizeType cpuAffinity,
33 FwTaskIdType identifier) {
34 Os::TaskString taskName;
35
36 #if FW_OBJECT_NAMES == 1
37 taskName = this->getObjName();
38 #else
39 (void)taskName.format("ActComp_%" PRI_FwSizeType, Os::Task::getNumTasks());
40 #endif
41 // Cooperative threads tasks externalize the task loop, and as such use the state machine as their task function
42 // Standard multithreading tasks use the task loop to respectively call the state machine
43 Os::Task::taskRoutine routine = (m_task.isCooperative()) ? this->s_taskStateMachine : this->s_taskLoop;
44 Os::Task::Arguments arguments(taskName, routine, this, priority, stackSize, cpuAffinity, identifier);
45 Os::Task::Status status = this->m_task.start(arguments);
46 FW_ASSERT(status == Os::Task::Status::OP_OK, static_cast<FwAssertArgType>(status));
47 }
48
49 void ActiveComponentBase::exit() {
50 ActiveComponentExitSerializableBuffer exitBuff;
51 SerializeStatus stat = exitBuff.serializeFrom(static_cast<I32>(ACTIVE_COMPONENT_EXIT));
52 FW_ASSERT(FW_SERIALIZE_OK == stat, static_cast<FwAssertArgType>(stat));
53 (void)this->m_queue.send(exitBuff, 0, Os::Queue::BlockingType::NONBLOCKING);
54 }
55
56 Os::Task::Status ActiveComponentBase::join() {
57 return this->m_task.join();
58 }
59
60 Os::Task::Status ActiveComponentBase::join(void** pointer) {
61 return this->m_task.join();
62 }
63
64 void ActiveComponentBase::s_taskStateMachine(void* component_pointer) {
65 FW_ASSERT(component_pointer != nullptr);
66 // cast void* back to active component
67 ActiveComponentBase* component = static_cast<ActiveComponentBase*>(component_pointer);
68
69 // Each invocation of this function runs a single stage of the thread lifecycle. This has moved the thread
70 // while loop to the top level such that it can be replaced by something else (e.g. cooperative thread
71 // dispatcher) and is not intrinsic to this code.
72 switch (component->m_stage) {
73 // The first stage the active component triggers the "preamble" call before moving into the dispatching
74 // stage of the component thread.
75 case Lifecycle::CREATED:
76 component->preamble();
77 component->m_stage = Lifecycle::DISPATCHING;
78 break;
79 // The second stage of the active component triggers the dispatching loop dispatching messages until an
80 // exit message is received.
81 case Lifecycle::DISPATCHING:
82 if (component->dispatch() == MsgDispatchStatus::MSG_DISPATCH_EXIT) {
83 component->m_stage = Lifecycle::FINALIZING;
84 }
85 break;
86 // The second-to-last stage is where the finalizer is called. This will transition to the final stage
87 // automatically after the finalizer is called
88 case Lifecycle::FINALIZING:
89 component->finalizer();
90 component->m_stage = Lifecycle::DONE;
91 break;
92 // The last stage does nothing, cooperative tasks live here forever, threaded tasks exit on this condition
93 case Lifecycle::DONE:
94 break;
95 default:
96 FW_ASSERT(false);
97 break;
98 }
99 }
100
101 void ActiveComponentBase::s_taskLoop(void* component_pointer) {
102 FW_ASSERT(component_pointer != nullptr);
103 ActiveComponentBase* component = static_cast<ActiveComponentBase*>(component_pointer);
104 // A non-cooperative task switching implementation is just a while-loop around the active component
105 // state-machine. Here the while loop is at top-level.
106 // @non-terminating@: component lifecycle loop runs until DONE
107 while (component->m_stage != ActiveComponentBase::Lifecycle::DONE) {
108 ActiveComponentBase::s_taskStateMachine(component);
109 }
110 }
111
112 ActiveComponentBase::MsgDispatchStatus ActiveComponentBase::dispatch() {
113 // Cooperative tasks should return rather than block when no messages are available
114 if (this->m_task.isCooperative() and m_queue.getMessagesAvailable() == 0) {
115 return MsgDispatchStatus::MSG_DISPATCH_EMPTY;
116 }
117 return this->doDispatch();
118 }
119
120 74 void ActiveComponentBase::preamble() {}
121
122 void ActiveComponentBase::finalizer() {}
123
124 } // namespace Fw
125