GCC Code Coverage Report


Directory: ./
File: Fw/Comp/ActiveComponentBase.cpp
Date: 2026-09-23 21:11:01
Exec Total Coverage
Lines: 6 60 10.0%
Functions: 4 14 28.6%
Branches: 1 31 3.2%

Line Branch Exec Source
1 #include <Fw/Comp/ActiveComponentBase.hpp>
2 #include <Fw/FPrimeBasicTypes.hpp>
3 #include <Fw/Types/Assert.hpp>
4 #include <Os/TaskString.hpp>
5
6 namespace Fw {
7
8 class ActiveComponentExitSerializableBuffer : public Fw::LinearBufferBase {
9 public:
10 ✗ ActiveComponentExitSerializableBuffer() : Fw::LinearBufferBase(m_buff, sizeof(m_buff)) {}
11
12 private:
13 U8 m_buff[sizeof(ActiveComponentBase::ACTIVE_COMPONENT_EXIT)];
14 };
15
16
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✓ Branch 11 taken 1548 times.
1548 ActiveComponentBase::ActiveComponentBase(const char* name) : QueuedComponentBase(name), m_stage(Lifecycle::CREATED) {}
17
18 3096 ActiveComponentBase::~ActiveComponentBase() {}
19
20 1547 void ActiveComponentBase::init(FwEnumStoreType instance) {
21 1547 QueuedComponentBase::init(instance);
22 1547 }
23
24 #if FW_OBJECT_TO_STRING == 1
25 ✗ const char* ActiveComponentBase::getToStringFormatString() {
26 ✗ return "ActComp: %s";
27 }
28 #endif
29
30 ✗ void ActiveComponentBase::start(FwTaskPriorityType priority,
31 FwSizeType stackSize,
32 FwSizeType cpuAffinity,
33 FwTaskIdType identifier) {
34 ✗ Os::TaskString taskName;
35
36 #if FW_OBJECT_NAMES == 1
37 ✗ taskName = this->getObjName();
38 #else
39 (void)taskName.format("ActComp_%" PRI_FwSizeType, Os::Task::getNumTasks());
40 #endif
41 // Cooperative threads tasks externalize the task loop, and as such use the state machine as their task function
42 // Standard multithreading tasks use the task loop to respectively call the state machine
43 ✗ Os::Task::taskRoutine routine = (m_task.isCooperative()) ? this->s_taskStateMachine : this->s_taskLoop;
44 ✗ Os::Task::Arguments arguments(taskName, routine, this, priority, stackSize, cpuAffinity, identifier);
45 ✗ Os::Task::Status status = this->m_task.start(arguments);
46 ✗ FW_ASSERT(status == Os::Task::Status::OP_OK, static_cast<FwAssertArgType>(status));
47 ✗ }
48
49 ✗ void ActiveComponentBase::exit() {
50 ✗ ActiveComponentExitSerializableBuffer exitBuff;
51 ✗ SerializeStatus stat = exitBuff.serializeFrom(static_cast<I32>(ACTIVE_COMPONENT_EXIT));
52 ✗ FW_ASSERT(FW_SERIALIZE_OK == stat, static_cast<FwAssertArgType>(stat));
53 ✗ (void)this->m_queue.send(exitBuff, 0, Os::Queue::BlockingType::NONBLOCKING);
54 ✗ }
55
56 ✗ Os::Task::Status ActiveComponentBase::join() {
57 ✗ return this->m_task.join();
58 }
59
60 ✗ Os::Task::Status ActiveComponentBase::join(void** pointer) {
61 ✗ return this->m_task.join();
62 }
63
64 ✗ void ActiveComponentBase::s_taskStateMachine(void* component_pointer) {
65 ✗ FW_ASSERT(component_pointer != nullptr);
66 // cast void* back to active component
67 ✗ ActiveComponentBase* component = static_cast<ActiveComponentBase*>(component_pointer);
68
69 // Each invocation of this function runs a single stage of the thread lifecycle. This has moved the thread
70 // while loop to the top level such that it can be replaced by something else (e.g. cooperative thread
71 // dispatcher) and is not intrinsic to this code.
72 ✗ switch (component->m_stage) {
73 // The first stage the active component triggers the "preamble" call before moving into the dispatching
74 // stage of the component thread.
75 ✗ case Lifecycle::CREATED:
76 ✗ component->preamble();
77 ✗ component->m_stage = Lifecycle::DISPATCHING;
78 ✗ break;
79 // The second stage of the active component triggers the dispatching loop dispatching messages until an
80 // exit message is received.
81 ✗ case Lifecycle::DISPATCHING:
82 ✗ if (component->dispatch() == MsgDispatchStatus::MSG_DISPATCH_EXIT) {
83 ✗ component->m_stage = Lifecycle::FINALIZING;
84 }
85 ✗ break;
86 // The second-to-last stage is where the finalizer is called. This will transition to the final stage
87 // automatically after the finalizer is called
88 ✗ case Lifecycle::FINALIZING:
89 ✗ component->finalizer();
90 ✗ component->m_stage = Lifecycle::DONE;
91 ✗ break;
92 // The last stage does nothing, cooperative tasks live here forever, threaded tasks exit on this condition
93 ✗ case Lifecycle::DONE:
94 ✗ break;
95 ✗ default:
96 ✗ FW_ASSERT(false);
97 ✗ break;
98 }
99 ✗ }
100
101 ✗ void ActiveComponentBase::s_taskLoop(void* component_pointer) {
102 ✗ FW_ASSERT(component_pointer != nullptr);
103 ✗ ActiveComponentBase* component = static_cast<ActiveComponentBase*>(component_pointer);
104 // A non-cooperative task switching implementation is just a while-loop around the active component
105 // state-machine. Here the while loop is at top-level.
106 // @non-terminating@: component lifecycle loop runs until DONE
107 ✗ while (component->m_stage != ActiveComponentBase::Lifecycle::DONE) {
108 ✗ ActiveComponentBase::s_taskStateMachine(component);
109 }
110 ✗ }
111
112 ✗ ActiveComponentBase::MsgDispatchStatus ActiveComponentBase::dispatch() {
113 // Cooperative tasks should return rather than block when no messages are available
114 ✗ if (this->m_task.isCooperative() and m_queue.getMessagesAvailable() == 0) {
115 ✗ return MsgDispatchStatus::MSG_DISPATCH_EMPTY;
116 }
117 ✗ return this->doDispatch();
118 }
119
120 74 void ActiveComponentBase::preamble() {}
121
122 ✗ void ActiveComponentBase::finalizer() {}
123
124 } // namespace Fw
125